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FEEL ME

Feel Me follows Serena, an empath teenager who absorbs everyone else’s emotions but struggles to understand her own. As she begins therapy and grows closer to Kaos, the reader’s choices shape whether she continues hiding or finally learns to trust herself.

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THE SOULMATE GAME

After discovering her partner’s betrayal, Fay joins a televised dating experiment that uses a ten-question personality quiz to match her with one of four love interests. Across fifteen chapters, the reader navigates rivalries, public votes, past relationships, and a live proposal.

More Interactive Stories

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Destined

An innocent young woman’s life changes when she meets the cold leader of a criminal society. Their attraction draws her into a dangerous world of power, secrets, and desire.

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Between Two Billionaires

After moving to Hawaii, a young adult woman finds herself caught between a seductive billionaire and his mysterious rival. Every choice pulls her deeper into a dangerous romantic game.

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Troublemaker

Moving in with her brother and his charming best friend creates one complication after another, especially when resisting the notorious troublemaker becomes impossible.

The Billionaire’s Bride cover
The Billionaire’s Bride

The world’s most sought-after billionaire offers a young librarian a marriage built strictly on business. The arrangement becomes complicated when neither of them can ignore their growing feelings.

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She’s Bad

A wealthy, fearless high school student meets a billionaire heir who is every bit as bold and rebellious as she is. Her choices shape their volatile romance across six possible endings.

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Don’t Tell Daddy

A high school student is finally ready to confess her feelings for her best friend next door—until their parents begin dating and the two teenagers may soon become stepsiblings.

Interactive Systems & Direction

SELECTED SYSTEMS: 10-question weighted soulmate engine · four fully scripted love-interest routes · gender-selectable cast · personality flags · heart-points economy · aura feedback system · gated bonus scenes · separate genderfluid wardrobe and pronoun path.

Viola Musaraj approaches interactive fiction as both storytelling and product design. She combines character-driven writing with branching structure, directing, choice architecture, premium strategy, testing, and audience insight to create stories that remain clear, emotional, and engaging across a full serialized experience.

PLAYER EXPERIENCE

Player psychology, onboarding, tutorialization through play, meaningful feedback, relationship meters, progress visibility, accessibility, replayability, and choices that remain clear under mobile reading conditions.

RETENTION & CHOICE ECONOMY

Episode pacing, chapter-end hooks, premium and free choice balance, desire-led paywalls, reward timing, replay value, and long-term emotional investment.

AUDIENCE & PERFORMANCE

Reader-behavior analysis, choice-performance review, funnel awareness, onboarding clarity, drop-off diagnosis, audience segmentation, and story iteration informed by engagement patterns.

VARIABLE ARCHITECTURE

Designing complex variable systems that track reader personality, relationship affinity, inventory, story flags, and moral alignment while producing clear narrative consequences.

NARRATIVE PACING

Building mobile-first scenes, chapter hooks, escalating choices, cliffhangers, and serialized emotional arcs that sustain attention across a complete interactive story.

INTERACTIVE DIRECTION

Directing branching scenes with clear visual geography, character blocking, camera choices, animation, wardrobe continuity, overlays, sound cues, and readable mobile staging.

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